I’m a computer engineering graduate with hands-on experience building PLC-based control systems for large industrial machines,
plus a long-running interest in performance-oriented software (C++/Python) and real-time systems.
On the creative side, I enjoy game development and graphics programming (Unity and C++/OpenGL), and I like using interactive
software to create strong atmosphere and experiences.
This site is split into two tracks below: Systems & Automation and Game Development.